RAD Review (PS4) | Push Square
Combining addictive roguelike gameplay with a rocking 80s aesthetic and an assortment of flesh altering power-ups, RAD more than lives up to its name. Throwing you into a world clinging to life after not one, but two apocalypses, your character is tasked with purifying the desolate land. By locating respirator machines, you’ll eventually reach and destroy gargantuan mutant bosses, clearing each stage while trying to progress as far as possible. Through your goal of environmental sanitisation, you’ll inevitably end up consuming some of the dodgy atmosphere by ingesting ‘rads’; radiation that slowly transforms you into a horrifying mutant, albeit with the helpful side effect of granting you some epic powers.
These powers come in two forms; exo mutations, which are your primary combat power ups, and endo mutations, which are passive. These transformations are the lynch pin of what makes RAD so enjoyably addictive; the combinations and options afforded are a joy to experiment with. From gaining the high ground by growing bat wings to shooting deadly regenerating spikes, the exo mutations give the game endless personality and replay value. They also give your character a gnarly visual makeover. The simultaneous horror and ecstasy of watching your cartoonish avatar’s head morph into a giant cobra is an experience not easily forgotten.
Conclusion
Overall, RAD is a great time. A simplistic roguelike with a humble, yet ingenious mechanic. Its biggest downfall is a lack of multiplayer, which is disappointing, as teams of different mutants roaming the Fallow would’ve provided a new level of fun and extended replay value. That said, for what it is, it’s well done. The variety in its power-ups, map generation, and character selection keep things fresh, and the gameplay evolves alongside the mutating characters to remain entertaining and addictive. Throw in witty dialogue, a super-looking dystopia, and a wonderfully thought out soundtrack, and you have a roguelike that is truly rad.